Theo Chen

Theo Chen

Client Engineering Intern @ GitStart (YC19) | 4th Year at Boston University

About Me

Hi, I'm Theo, a 4th-year Majoring in Computer Science and Minoring in Japanese at Boston University. I'm most experienced in full-stack development, data science, and machine learning. I was the former President of the Boston University Japanese Student Association, and I'm currently a Client Engineering Intern at GitStart (YC19).

Projects

A Machine Learning Model that classifies whether or not text is AI generated or written by a person.

PythonPyTorchTensorflowscikit-learnHuggingFace TransformersNumPypandasMatplotlibGitHub

A script that rates Japanese kana handwriting using EasyOCR library and a custom machine learning model trained on generated handwriting images.

PythonPyTorchNumPypandasscikit-learnMatplotlibEasyOCROpenCVGitHub

A program that extracts csv files with a Python script to generate an input for a C++ program that uses a bipartite graph and a max-cost min-flow algorithm to match “bigs” and “littles" for the BUJSA Kyoudai program.

PythonC++NumPyGitHub

A blog created with the Next.js framework displaying blog posts and reviews of stationery written in Markdown.

ReactNext.jsJavaScriptTailwind CSSMarkdownHTMLVercelGitHub

A MVP website hosting user generated posts for food leftovers at BU events with user authentication via OAuth 2.0 and Prisma interactions with a PostgreSQL database using Express.js API access. Worked in a simulated scrum team of 4, with 3 sprints total.

ReactExpress.jsNext.jsTypeScriptTailwind CSSOAuth 2.0PrismaPostgreSQLVercelRailwayGitHub

A website that displays the latest news about space using React and a public Space News API.

ReactJavaScriptTailwind CSSHTMLVercelGitHub

A Python program for memorizing the Japanese writing systems of Hiragana and Katakana that adjusts its difficulty based on the user’s familiarity with each character as they answer correctly or incorrectly, keeping track of response time and accuracy.

PythonNumPyGitHub

A 3D Unity game developed in 48 hours for the annual GMTK Game Jam. The theme of “Roll of the Dice” is interpreted as rigging dice so that they have the desired outcome for a basic gambling game.

Unity 3DC#WebGLBlenderAdobe PhotoshopAdobe Illustrator

A 2D Unity game developed in 48 hours for the annual GMTK Game Jam. The theme of “Joined Together” is interpreted as both joining together primary colors to create secondary colors and combining the player with same colored enemies to score.

Unity 2DC#WebGLBlenderAdobe PhotoshopAdobe Illustrator

Experience

GitStart (YC19)

San Francisco, CA, U.S.A. (Remote)

Client Engineering Intern: May 2024 - Current

ReactNode.jsTypeScriptTailwind CSSHTMLSQLGitHubDocker

Senior Advisor: May 2024 - Current | (President 23 - 24, Secretary 22 - 23)

Timewitch Inc.

Tokyo, Japan (Remote)

Software Engineering Intern: December 2023 - January 2024

ReactNode.jsExpress.jsTypeScriptTailwind CSSHTMlSQLPrismaRedisZodMicrosoft AzureGitHub

Cardinal Blue Software, Inc.

Taipei, Taiwan (On-Site)

Product Operations Intern: June 2017 - July 2017

PythonAdobe PhotoshopAdobe IllustratorAdobe Premiere ProMicrosoft Excel

Skills

Programming Languages

Python, HTML, CSS, Javascript, Typescript, SQL, C, C#, C++, Java, Git, Assembly, Bash

Web Development

React, Node.js, Next.js, Express.js, Prisma, Redis, Zod, Tailwind, OAuth 2.0, PostgreSQL, Vercel, Railway, Azure

Machine Learning/Data Science

NumPy, pandas, scikit-learn, PyTorch, TensorFlow, Matplotlib, EasyOCR

Software/Tools

Unity 2D/3D, Vim, Emacs, Docker, VSCode, Spyder, Adobe Suite, Microsoft Suite, Google Suite, Logic Pro, Blender