
Research Applications Developer @ Boston University Precision Brain Health Initiative
B.A. in Computer Science & Minor in Japanese from Boston University
I'm currently working as a developer at the Precision Brain Health Initiative at the BU Chobanian & Avedisian School of Medicine. Our projects largely focus on research into the integration of digital technologies in brain health monitoring, especially pertaining to the early identification of signs of Alzheimer's.
I'm a recent BU alum who majored in Computer Science with a minor in Japanese. I was the former President of the Boston University Japanese Student Association, and recently studied abroad in Kyoto, Japan at Doshisha University with Columbia University's KCJS Program.
My biggest passion is in the intersection of computer science and its use in scientific research, most prevelantly linguistics throughout my undergrad. Additionaly, I'm planning on pursuing a master's in bioinformatics while I work with the goal of adapting my existing computer science skills to benefit research in health and medicine that will directly benefit people's lives.
A research paper on using a BiLSTM model to classify the verbs in Japanese sentences by their tense/voice
Python, PyTorch, NumPy, pandas, spacy, MeCab
A research paper on using a logistic regression model to classify whether or not text is AI generated or written by a person.
Python, PyTorch, Tensorflow, scikit-learn, NumPy, pandas
A website that extracts data from csv files, using a bipartite graph and a max-cost min-flow algorithm to match "bigs" and "littles" for the BUJSA Kyoudai program.
Python, NumPy, C++, React
A script that rates Japanese kana handwriting using the EasyOCR library and a model trained on generated handwriting images.
Python, PyTorch, NumPy, pandas, scikit-learn, EasyOCR
A 2D Unity game developed in 24 hours for the annual GMTK Game Jam. The theme of "Scale" is interpreted as shooting enemies of varying sizes with shots that need to match the size of the enemies.
Unity 2D, C# Adobe Photoshop, Adobe Illustrator
A 3D Unity game developed in 48 hours for the annual GMTK Game Jam. The theme of "Roll of the Dice" is interpreted as rigging dice so that they have the desired outcome for a basic gambling game.
Unity 3D, C# Blender, Adobe Photoshop, Adobe Illustrator
A 2D Unity game developed in 48 hours for the annual GMTK Game Jam. The theme of "Joined Together" is interpreted as both joining together primary colors to create secondary colors and combining the player with same colored enemies to score.
Unity 2D, C# Adobe Photoshop, Adobe Illustrator
Boston, MA, U.S.A. (On-Site)
Research Applications Developer: November 2025 - Current
Python, TypeScript, C#
Boston, MA, U.S.A. (On-Site)
Research Assistant: January 2025 - Current
Gorilla, TypeScript, R
San Francisco, CA, U.S.A. (Remote)
Software Engineering Intern: May 2024 - August 2024
React, Node, GraphQL, SQL, Docker
Tokyo, Japan (Remote)
Software Engineering Intern: December 2023 - January 2024
React, Node, Express, SQL, Azure
Taipei, Taiwan (On-Site)
Product Operations Intern: June 2017 - July 2017
Python, Adobe Photoshop, Adobe Illustrator, Adobe Premiere Pro






