Hi! I'm Theo, and I'm passionate about how we can use technology to enhance our ability to learn languages!
I'm currently rearching the application of technology like large language models to assist language learning as a Research Assistant at the Boston University Second Language Acquisition Lab.
I was the former President of the Boston University Japanese Student Association, and recently studying abroad in Kyoto, Japan at Doshisha University with Columbia University's KCJS Program.
A Machine Learning Model that classifies whether or not text is AI generated or written by a person.
A script that rates Japanese kana handwriting using EasyOCR library and a custom machine learning model trained on generated handwriting images.
A program that extracts csv files with a Python script to generate an input for a C++ program that uses a bipartite graph and a max-cost min-flow algorithm to match “bigs” and “littles" for the BUJSA Kyoudai program.
A blog created with the Next.js framework displaying blog posts and reviews of stationery written in Markdown.
A MVP website hosting user generated posts for food leftovers at BU events with user authentication via OAuth 2.0 and Prisma interactions with a PostgreSQL database using Express.js API access. Worked in a simulated scrum team of 4, with 3 sprints total.
A website that displays the latest news about space using React and a public Space News API.
A Python program for memorizing the Japanese writing systems of Hiragana and Katakana that adjusts its difficulty based on the user’s familiarity with each character as they answer correctly or incorrectly, keeping track of response time and accuracy.
A 2D Unity game developed in 24 hours for the annual GMTK Game Jam. The theme of “Scale" is interpreted as shooting enemies of varying sizes with shots that need to match the size of the enemies.
A 3D Unity game developed in 48 hours for the annual GMTK Game Jam. The theme of “Roll of the Dice” is interpreted as rigging dice so that they have the desired outcome for a basic gambling game.
A 2D Unity game developed in 48 hours for the annual GMTK Game Jam. The theme of “Joined Together” is interpreted as both joining together primary colors to create secondary colors and combining the player with same colored enemies to score.
Boston, MA, U.S.A. (On-Site)
Research Assistant: January 2025 - Current
San Francisco, CA, U.S.A. (Remote)
Software Engineering Intern: May 2024 - August 2024
Tokyo, Japan (Remote)
Software Engineering Intern: December 2023 - January 2024
Taipei, Taiwan (On-Site)
Product Operations Intern: June 2017 - July 2017
Boston, MA, U.S.A. (On-Site)
Senior Advisor: May 2024 - Current | (President 23 - 24, Secretary 22 - 23)
Python, HTML, CSS, Javascript, Typescript, SQL, R, C, C#, C++, Java, Git, Assembly, Bash
React, Node.js, Next.js, Express.js, Prisma, Redis, MongoDB, Zod, GraphQL, Elixir, Tailwind, OAuth 2.0, PostgreSQL, Vercel, Railway, Azure
NumPy, pandas, scikit-learn, PyTorch, TensorFlow, Matplotlib, EasyOCR
Unity 2D/3D, Vim, Emacs, Docker, VSCode, Spyder, Adobe Suite, Microsoft Suite, Google Suite, Logic Pro, Blender